You are a futuristic hovercar developed by the trillionaire owner of a stagnant maze-racing circuit. He has loaded you up with special powers so you can embarrass all the league's other cars.
How to Play
- You must spin out rival cars by ramming them, catching them in your boost trail, or spinning another car into them.
- Spin out the required number of cars on each level to unlock the checkered flag. Grab the flag to advance.
- You are invincible while using your powers but vulnerable while you are not. Walls never hurt you, thanks to advanced bouncing science.
- All your special powers always trigger at the same time. This consumes gel because nothing is truly free.
- If you run out of lives or gel, the game is over... until you are brave enough to restart.
- After you clear a level, your leftover gel will convert to flex, which is like a kind of score that measures how hard you have flexed in Hover Gulch.
- Arrow keys to turn
- X to boost speed, engage your ram, and become invincible, all at the same time
- Z to skip scenes you've seen before
- Enter to pause (and to quick-restart)
- As a hovercar, you have to complete your turn rotation before you start moving in the new direction. It's just how hovercars work, especially in the future. (Try turning a little on the early side)
- There's a way to get one extra life per level, but it's risky.
- There's an even bigger secret, but it's very risky.
Audio, code, design, graphics, and writing by me, Rob Dubbin.
Thanks to RALLY-X, Rocket League, Alfonzo's Bowling Challenge, and One Must Fall: 2097 for inspiring Hover Gulch in various ways. Thanks to Bennett Foddy for inspiring the project in the first place with a well-timed homework assignment even though I was not his student. Thanks to zep for pico-8 and especially for "The Search for Cosy Design Spaces," a perfect conference talk that should be on the next Golden Record.
Thanks to Kittenm4ster, Cabledragon, Michael Cook, seleb, and 8 Bit Caaz for sharing their secrets of the Fisher-Yates shuffle, ZSPR zoomed-sprite rendering, cellular-automata cave generation, token-saving, and camera-easing, respectively.
Thanks to the pico-8 community for all the brilliant work: games, tweetcarts, and the 100,000 small tricks I looked up on here while making this.
Thanks to everyone who I can remember playtesting this over various points in its history: 0xcafed00d, Adam Miller, Alexander King, Andy Dubbin, Asher Vollmer, Augustus Heagerty, Bennett Foddy, Bijan Stephen, Chris Xu, Colleen Macklin, Dylan Saunders, Frank Lantz, Fred Benenson, Garrett Miller, Greg Wohlwend, Kevin Cancienne, M@ Boch, Nick Sylvester, Patrick McHale, Pen Ward, Sarah Pavis, Sean Vanaman, Stacy-Marie Ishmael, TC Sottek, Xalavier Nelson Jr., and Zach Gage.
Thanks to Sandy Allen for pretty much everything else.
Thanks for checking it out
My finest flex is 398 -- see ya on the road!
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